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Campus & Community
A windowless room with colorful views
Self-taught artist Brent Fagg takes us on a tour of his work in a VCU Medical Center research lab
You might recognize the wall on the right side of that top photo. It was the backdrop of a photo in our fall 2022 issue of Jason Bennett and Nicholas Thomson, Ph.D., in their research lab for at-risk youth.
The artwork is by Brent Fagg, a licensing manager at VCU’s TechTransfer and Ventures office. A self-taught artist, he’s been, at Thomson’s request, painting murals in this basement room in VCU Medical Center West Hospital for the past two years. Adjacent walls feature paint splatter-inspired portraits of his two children and a brooding Batman-and-Joker showdown over Gotham (left wall in the photo above).
Mario and his friends, though, came first. Completed over two weeks in late 2021, the 14-foot panorama of charcoal drawings (sealed with an acrylic clear coat) and spray paint begins as a sheet of paper before morphing into the colorful video game landscape of everyone’s favorite Italian plumber (and some non-Nintendo pals).
“It’s a space for kids,” Fagg says, and that principle guides his decisions. He lays out full-scale drafts in his living room using poster board and tape before painting. About half the walls remain untouched (he’s considering WALL-E for the next section). And Fagg isn’t the room’s only artist: His son, Grayson, 11, added “one of his signature stick-figure battles” to the bottom of the Mario mural and helped sketch Princess Peach. Here, his dad explains some lesser-known details of the room’s inaugural scene.
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New in town? The character illustrations, with their thick black lines, are inspired by the Paper Mario video game series, Fagg says. “The whole idea is you transition from a kid’s sketch pad — sketching or doodling in school — to the video game. But I wanted to add other elements, so [I] dropped in Spider-Man and characters from ‘Among Us’ that kids enjoy. Baby Yoda has the big, fat outside lines that fit with this style. He was going to be half [sketch style] and half [color] but I liked the way he looked complete, so I scooted him over.”
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Built-in obstacles: “I probably worked out a few dozen ideas before I settled on one I liked,” Fagg says. “You’ve got these two [electrical] pipes, and some ideas just weren’t going to work with those pipes there. I was trying to figure it out and I was like, ‘Well, it’s about the right distance for paper lining.’”
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Another hurdle: A long electrical plate runs the perimeter of the room, and it’s been “the bane of a lot of my ideas,” Fagg says. “It’s really hard to paint around, but it’s also visually a transition point. There have probably [been] another 40 or 50 ideas where I work stuff out, and then as I mock it up, it’s like, ‘That’s not going to work.’ It works really well [here] though, because in Mario, when you’re side-scrolling, you always see underground.”
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Change it up: Fagg likes variety, and with each section introduces a new style. “This corner — this little 1-by-1-foot — is one of my favorite pieces,” he says. “I have this paint-splatter style [on the next wall] of my kids. And so you go from Mario to the paint splatter, and you’ve got this little Yoshi that looks like he’s been paint-splattered as well, so the two [murals] blend together.”